TCP Connection Issue

Hello,
I am making a game in unity, but i need some stats system and anticheat.
I wanted it to be based on TCP sockets but dynamic ip limits me to cloudflare tunnel connection. If i want to host TCP i need clients to use WARP, but thats not professional solution.

Is there a fix for that?

Hi,

Thank you for reaching out to us. I’ll be glad to assist you.

To address the limitations posed by dynamic IP addresses when hosting a TCP-based game in Unity, Cloudflare Spectrum can be a viable solution. Cloudflare Spectrum allows you to protect and accelerate TCP traffic, providing DDoS protection and secure connections for your game servers. By using Cloudflare Spectrum, you can overcome the challenges associated with dynamic IPs and ensure a more stable and secure connection for your game.

In your case, considering the need for a stats system and anti-cheat measures, integrating Cloudflare Spectrum can enhance the performance and security of your game. While using WARP for clients is an option, it might not be the most professional solution due to its limitations. By leveraging Cloudflare Spectrum, you can establish a robust TCP connection without relying on WARP for clients, thus offering a more professional setup for your game’s networking needs.

For more information please check the following link: Spectrum | DDoS Protection for Apps

I hope this helps. Please let us know if you need further assistance.

Hi @krystianrk12, your topic has a solution here.

Let us know what you think of the solution by logging in and give it a :+1: or :-1:.


Solutions help the person that asked the question and anyone else that sees the answer later. Login to tell us what you think of the solution with a :+1: or :-1:.

This topic was automatically closed 2 days after the last reply. New replies are no longer allowed.