Doom Multiplayer on Cloudflare Workers

Games are fun, interactive and tend to stress systems. Doom Multiplayer was the perfect example because it demonstrates the power of WebAssembly to run code in the browser and the power of Durable Objects to provide the backend for multiplayer games with low latency.

So while you’re enjoying multiplayer Doom running in the browser and coordinated by Durable Objects and Cloudflare Workers, try to keep in mind this new architecture for applications. And we’ve open sourced the code for all of it:* Doom running in Wasm, the associated website and the message routing *code that runs on the edge using Cloudflare Workers and Durable Objects.

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