I have a 2d shooter game that uses websockets to send packets back and forth 60 times a second. If I run my app with Cloudflare through my domain with ‘proxied’ property turned on (in the console that red cloud with gray arrow crossing it or look at https://api.cloudflare.com/#dns-records-for-a-zone-update-dns-record for ‘proxied’ property) then I end up with horrible freezes, twitching and one disconnect in 10 min period of testing.
If I turn ‘proxied’ off (gray cloud with arrow bypassing the cloud) then I have everything fine. The performance is the same as if I simply connect to my server directly throught the load balancer.
- Why Websockets are proxied through Cloudflare so badly?
- If I use argo will my servers automatically be proxied throught Cloudflare? If so, then seems like I will have a performance decrease instead of promised increase on the Argo page.
- Does argo help with websockets performance at all?