Argo, Websockets, and multiplayer games

Using Argo, how do I ensure a given group of players all end up on the same websocker server instance?

How do you do that today without Argo?

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My preference would be to use DNS.

Does cloudflared provide a way to get the cloudflare DNS name of my host, which resides on the Argo VPN?

Is there any sort of limit on the number of load balancer pools?